![]() ![]() Anything outside that scope will probably require better hardware. For a game like D2 where it's also on console I would assume it's 1080p on medium-high settings. I think it's safe to assume that any recommended specs have popular resolution/framerate in mind. I saw you were arguing with someone in another thread about what resolutions specs are meant for and if they explicitly state it. There is a lot going on at once especially considering you can swap between graphics on the fly. I don't think this is particularly an optimization issue. Personally on my 30p with 200% render scale and everything turned up I was getting ~100 FPS. I think it was disabled in Beta, but should be there for live. Your best bet if you don't like the FPS you're getting is to either turn resolution scaling down 25-40% OR turn on dynamic FPS (I forget the term it has in the settings) that will scale your resolution based on your FPS target. This means you're fairly close to recommended which doesn't mean you'll have super amazing performance, it means you'll have a steady experience. If you're playing at 1440p you're playing at 50% higher resolution than the base game, and your PGU is like 70% better than recommended GPU.
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